Hey everybody! I’m Ren. Today I'm checking out one of the most loved 2-D Mario games ever made: Super Mario Bros. 3. Though it isn't a new game, it still has players who like it casually and speedrunners who break this nostalgic game as much as they can. Enjoy!
Super Mario Bros. 3 was released on October 23, 1988 (in the U.S.) for the Nintendo Entertainment System. It was the follow up to Super Mario Bros. and SMB2, on the same console. While Super Mario Bros. 2 may have been seen as a bit of a flop, the original game was crazy popular and nearly everyone who played it was raving for a second one. Since SMB2 was a quite different playstyle than the former and latter installments in the series...
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Hey everybody! I'm Ren. Welcome to another Throwback Thursday. Today I'll be fondly looking back at the first Wii game ever released, and the 2nd best-selling game ever (after Tetris). Enjoy!
Wii Sports was originally released on November 9, 2006, which was the day that the Wii itself came out. Originally a tech demo, Wii Sports came bundled with (if I'm not mistaken) EVERY Wii sold. This led to the huge sales of the game despite not being very advanced. As the Wii's main gimmick was Motion Controls with the WiiMote, Wii Sports strived to show it off. The games include baseball, golf, tennis, bowling, and boxing, along with a training mode and a "fitness" mode. In the games, the player's avatar is their Mii... which was another feature of the Wii (creating Miis and the Mii Channel). Many were instantly sold on this game, and if they bought the Wii for any other game, they got this for FREE! Many thought that Motion Controls and the simplistic design of the game enabled it to be easily played at a family game night or similar. While the Motion Controls did work, many companies made and sold "tennis rackets" or similar for the Wii. The WiiMote simply popped in, allowing for a more realistic play... or at least that was the intent. The original WiiMote's Motion Controls aren't very accurate, so it didn't seem natural anyway, and I wouldn't buy a piece of plastic that (in my opinion) doesn't enhance the gameplay... Hey everybody! I'm Ren. Welcome to the final week of my Mario Kart Wii series! Today, any casual player can learn to be a time-trialer or speedrunner of MKWii and obliterate your friends in VS mode. That's because I'm giving my best advice on strategies to win! Make sure to pay attention! I will be going very in-depth, since it'll take a bit of effort to get great at this game. I will offer tips for not just time-trialing and speed strategies but also tips for VS mode. Enjoy!
For VS, the most important strategies are: 1) Right Vehicle 2) Wheelies... Hey everybody! I'm Ren. Welcome back to another entry in my Mario Kart Wii series! Today, I'll be giving a tier list of all the vehicles in MKWii as well as a list of (in my opinion) the top 10 best tracks in the game. Prepare yourself to become an expert in Mario Kart Wii vehicle-ology!
Every vehicle has 7 statistics: Speed, Acceleration, Handling, Off-Road, Weight, Mini-Turbo, and Drift. In order of importance, they are: Speed, Drift, Weight (with a big drop-off of importance after Weight), Mini-Turbo, Acceleration, Offroad, and Handling. There are good reasons for the importance of the first 3 and maybe not-so-much the other 4, and I'll give them. Obviously, Speed is necessary to... well... go faster! Speed is the most important stat, and vehicles without any speed like the Bit Bike have almost no way to win. Next is Drift, and it gives vehicles with high Drift stats a huge advantage on hairpin or tight turns by being able to turn much tighter... Hey everybody! I'm Ren. Welcome to part 3 of my Mario Kart Wii series! Today, as the title indicates, I'm giving an in-depth discussion about World Records and I'll talk about my experiences playing MKWii. Enjoy!
First I'll specify the categories of World Records. There are categories for speedruns of the entire game, the tracks themselves, different speeds, and different rulesets like enabling items or not. I'll only be covered the 32 Nintendo tracks today on 150cc Time Trials, and not the many custom tracks out there. Each one of the 32 Nintendo tracks has been fought over for the Best Known Time on the track (BKT). CTGP Revolution (which I talked about in Part 1) enables players to still submit their ghosts online... Hey everybody! I'm Ren, here with the continuation of the Mario Kart Wii series. As I mentioned in the last MKWiipost, today I will cover the differences between MKWii and MK8 and why I prefer MKWii.
Mario Kart 8 was released just over six years after the release of Mario Kart Wii. When MKWii was released, it mainly showed off the new trick gimmick, a bigger roster, wheelies, and different drift styles. But being on the WiiU instead of the Wii, Mario Kart 8's main gimmick was the new anti-gravity featured in every track. It boasted a larger roster than MKWii, though the two games had the same number of tracks. However, Mario Kart 8 came with 2 DLC packs (Downloadable Content; DLC adds content to a game for a price) which each boasted new characters and vehicle parts as well as two new cups. I don't like DLC because I feel that it is simply a cheap way for big companies to farm the most money off of a game, but that's just my opinion. Right now I will summarize all the UNIQUE pros and cons of each game. Pros/cons that each game has (for example, better graphics than before) will not be mentioned. I will then talk about the same pros/cons for each game and explain which is better. MKWii MK8 Pros: Cons: Pros: Cons: Wheelies/Inside Drift Broken Vehicles Custom Vehicles Hard to 100% Online Game Modes Frame Drops/Low Framerate Antigravity Smartsteering/Auto-accelerate Glitches/skips Difficult to perform glitches Balanced Vehicles No Inside Drift/Wheelies Mario Kart Wii and Mario Kart 8 both have mods enabling custom tracks, better graphics... Hey everybody! I'm Ren. Today we'll be taking a stroll down nostalgia lane. We'll be starting part 1 of 5 in my Mario Kart Wii series! These will be every Throwback Thursday; i.e. every two weeks. Next time I'll compare Mario Kart Wii to Mario Kart 8, the next I'll talk in depth about World Records and my experiences playing Mario Kart, and the next I will give a tier list of the vehicles in the game as well as a list of recommended tracks. For the final week, I'll share the most important strategies to improving and teach anyone how to become a pro. Today, I'll be talking generally about Mario Kart Wii and why it was popular.
Mario Kart Wii was released on April 10, 2008 for Nintendo's Wii. It was a huge hit being played everywhere, as the Wii was a very popular and affordable console intended for families. Some reasons why it might have been so popular might be because of the character roster, the retro tracks... Note: This article was 10 times better before, but some idiot named Ren ( :| ) accidentally deleted it all. I'm way too tired to rewrite it all, so here's a simple version. Apologies.
Hey everybody! I'm Ren. Today I'll be looking back at the game New Super Mario Bros. Wii. I used to play this game all the time, and its a pretty great game. NSMBWii is the second installment of the NSMB series. It came after New Super Mario Bros. and before New Super Mario Bros. 2 , New Super Mario Bros. U, New Super Luigi U, and the upcoming New Super Mario Bros. U Deluxe (for the Nintendo DS, Wii, Wii U, Wii U, and Switch respectively). While the NSMB series is pretty repetitive, I love the scenery in the levels and some of the levels are my favorites from all Mario games combined. I'll start with the overall gameplay. The plot is the same as usual with Mario rescuing Peach from Bowser. The standard Mario world themes are used... Hey everybody! I'm Ren. Welcome back to another Throwback Thursday! Today is a continuation of last post, where I opened the season with a small history lesson of the NES, the NES Classic, and Super Mario Bros. I'm going to give you an in-depth explanation of speedrunning and then talk about my experiences playing the game. Speedrunners are those who try to break the game as much as they can to beat it as fast as possible. Speedrunners have YouTube channels, attend charity-fundraisers like AGDQ (Awesome Games Done Quick), and stream their runs on Twitch. They test the game out by using a TAS (Tool-Assisted Speedrun), which enables them to slow the game down, input commands on a virtual "controller" for every frame, and to use save states. SMB runs at approximately 60 FPS (frames per second), so being able to rewatch footage of perfectly timed jumps down to 1/60 of a second helps to learn when to input the command in a real speedrun. Save states is another helpful tool that lets runners make their own checkpoints in a level to play a part over and over without having to restart the level. People fight ferociously over the title of World Record Holder...
Hey everybody! I'm Ren. Today we'll be looking at a brand-new game: Super Mario Bros. Wait, scratch that, it's 30 years old! SMB totally revolutionized gaming despite it being on a third-generation console (the Nintendo Entertainment System, or NES). The NES had great sales, selling around 65 million copies until it was discontinued in 1995. It was child-friendly, easy to set up, and contained no complicated controls (uh... I'll return to that next week). This made it popular among many of all ages. Like the NES, Super Mario Bros. also sold really well, having 40 million copies sold in its lifetime…
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AboutSimilar to the #Throwbackthursday tag that many social medias use, my Throwback Thursday posts are looks back at games from the beginning of game history to about 5 years before the time of writing. Enjoy! Archives
August 2019
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